An interactive light orb aimed to explore the shared experience and potential social interactions between household members.
Through a proposing and speculative approach an artifact was created for the purpose of exploring social interaction & collaboration. The result became an interactive light orb which could be personalized by an individual's interaction, to be reflected upon by others. This aimed to improve the shared experience through increasing awareness of the environment.
It can be considered as a wallflower design. Blending in with the environment, needing attention to be activated.
Lumesphere originated out of an educational project for my bachelor Industrial design. Hosted within the New Futures Squad of the TU/e’s Industrial Design Department, our project had a focus on future ways of living within a household, 25 years from now. Together with David Frenkel, Emma de Haas & William Yen, I worked on exploring potential differences within social interactions and collaborations between household members. The goal was To increase the awareness of the interactions of other inhabitants, and to stimulate conversation regarding these interactions.
For Lumesphere, my key contributions focused on improving team efficiency and effectuation, particularly through prototyping, insightful user testing and visual communication. These efforts led to effective interaction design iterations and successful project documentation & presentation.
Beyond the project itself, working alongside students experienced within CAD and coding pushed me to refine my own skills. Lumesphere inspired me to integrate Exploratory Sketching into my Bachelor curriculum and further develop my CAD capabilities for high-fidelity prototyping.
As Lumesphere was an educational product, it was discontinued after the project's completion and disassembled to repurpose its components.
No Code Website Builder
Skills Used
Tools & Software
Miro, Arduino IDE,
Premiere Pro, InDesign
Technical skills
Sketching, Prototyping,
User-testing & Evaluation,
Film Production
Design principles
Double Diamond Model
Design Sprint Methodology